성균관대학교 인터랙션 사이언스 소셜 컴퓨팅랩, 보조연구원(BK21+) (2013-2015)
연구성과
“Embodying Empathy: Inclusive Virtual Reality for Extreme User Experience”, 2024, University College Dublin, Doctoral Dissertation.
“스마트오더 앱 디자인: 상호작용성 효과를 중심으로”, 한국HCI학회, 1000-1003, 2024.
“달리기 위한 동기: 코스 추천 방식과 메시지 프레이밍 효과”, 한국HCI학회, 1021-1024, 2024.
“게임 플레이를 위한 절실한 여정: 주변을 완전히 인지하지만, 그 무엇과도 상호작용할 수 없다면?”, CHI 스토리, 2019.
“Information tailoring and framing in wearable health communication”, Information Processing & Management, 53(2), 2017.
“Health information tailoring and data privacy in a smartwatch as a preventive health tool: Qualitative study of users’ perceptions and attitudes”, Proceedings of the HCI International conference, 537-548, 2015.
“스마트 미디어 환경에 적합한 헬스 콘텐츠 전략 탐색: 정보와 데이터 활용을 중심으로”, 디지털콘텐츠학회논문지, 16(1), 85-96, 2015.
“Wearable health information: Effects of comparative feedback and presentation mode“, In Proceedings of the 33rd annual ACM conference extended abstracts on human factors in computing systems, 2073-2078, 2015.
“Personalize or customize? Effects of information tailoring in mobile health communication“, In 7th International Conference on Advances in Human-Oriented and Personalized Mechanisms, Technologies, and Services, 2014.
“A comparative case study of regulatory approaches in the US and Korea”, In 25th European Regional Conference of the International Telecommunications Society, 2014.
“Governing network neutrality: Public perception and policy capacity”, International Conference on e-Case & E-Tech, 2014.
“Rehearsing ‘The People’ in Adaptations of Shakespeare’s Coriolanus: From Brechtian Distance to Participatory Mediation.” English 21, vol. 38, no. 4, 2025.
“Staging Disability: Shakespeare’s Richard III across Stage, Screen, and Digital Afterlives.” The New Korean Journal of English Language and Literature, vol. 67, no. 4, 2025.
“Affective Theater and Early Modern Governmentality in the Time of Shakespeare.” 2025, Saint Louis University, Doctoral Dissertation.